Artikels
Jaap Vink's Multiplied Feedback In Memoriam Rob HordijkMeantone TemperamentsMother of all Artificial ReverberationsFootages vs HarmonicsThe Time MachineMixturesApollo III Carillon ComputerIntroduction DX7!The FM Synthesis of a Carillon BellAcoustic musical instruments, a concise sonological explorationVirtual Reed OrganWerner Kaegi's VOSIM Multiple identities of the simple S&H PLL synthSynthesizer SingsSounds with SoulThe complexity of timbre Serendipity, Pitch TrackerFrom Ring Modulator to MultiplierResonance Strings Reverb FXAll Pass, fexible FX tool: vibrato, leslie, phasing, delayAbout sine wave, formants, vowels, consonants and overtone singingThe Ondes MartenotBack to Old School SequencingPlucked StringModal Synthesis: Virtual Mallet Instruments Tone BendingThe automatic chimeGranular SynthesisPercussion InstrumentsFoSyn OscillatorFeedback, the interaction in Physical ModelsA cyber musician, a bow and stringAn other view at filtersDoppler PannerElectronic OrganWind Brass InstrumentsDeceptive OvertonesPercussion Instruments
Physical Modeling Percussion Synth with Delay Line and All Pass FilterAt first glance it may seem strange to have a delay line as the basis for percussion sounds. Percussion sounds are generally seen by a non-harmonic overtone structure. Up to now, we use the delay line in the form of a comb filter as a harmonic resonator for generating string and wind instrument sounds.
percussion-instruments.pdf
foekepot-doumbek.pdf
percussion-1.jpg
percussion-1.pch2
percussion-2.pch2
sh-sequence-1.pch2
percussion3.mp3
percussion2.mp3
percussion1.mp3
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